Secular

Fourth Grade

Skills Checklist | Mathematics

Math Homeschool Curriculum Skills List | Secular Fourth Grade

    Math skills are introduced with manipulative activities that help the child see and work through the concept in a tactile manner. This is followed by an individual activity or practice worksheet (included in the lesson).

    Whole Numbers and Sets

    • Skip count by different increments.
    • Recognize, read aloud, and write the numerals in order from zero to one million.
    • Understand and identify place value for each digit in numbers to the trillions place.
    • Apply expanded notation to model place value through the trillions place.
    • Represent numbers on a number line.
    • Identify the factors of a number.
    • Identify the value of Roman numerals.
    • Identify even and odd numbers.
    • Identify a number that comes after a given number.
    • Identify a number that comes before a given number.
    • Identify a number that comes between two given numbers.
    • Identify one, ten, one hundred, and one thousand more than a given number.
    • Round numbers to the nearest ten, hundred, and thousand.
    • Write numbers in expanded and word form.
    • Estimate sums and differences up to 100.
    • Continue to develop the ability to understand and use ordinal numbers.
    • Apply ordinals to daily experiences.
    • Use comparison symbols (<, =, >).
    • Arrange three-digit numerals from least to greatest.
    • Use a calculator to add, subtract, multiply, and divide sets.
    • Multiply and divide by powers of ten using mental math.

    Patterns and Operations: Algebraic Thinking

    • Review addition and subtraction facts 0-20.
    • Learn multiplication facts 0-12.
    • Learn division facts 1-12.
    • Identify fact families.
    • Identify a missing addend.
    • Use manipulatives to model and solve multiplication and division problems.
    • Understand that addition and subtraction are inverse operations.
    • Understand that multiplication and division are inverse operations.
    • Use inverse relationships between operations to check answers.
    • Copy, extend, describe, and create simple repetitive patterns.
    • Identify a missing symbol in a repeating pattern.
    • Identify a missing number in a sequence.
    • Use variables in contextual situations.
    • Use inverse relationships to solve for a variable in an equation.
    • Solve a multi-step equation for a given variable.
    • Write an equation to represent a model.
    • Identify and write a function rule.
    • Write dictated equations.
    • Add five single-digit addends without and with regrouping.
    • Add, subtract, multiply, and divide multi-digit numbers.
    • Use addition, subtraction, multiplication, and division to solve one- and two-step word problems.
    • Recognize and apply the Associative Property of Addition.
    • Recognize and apply the Associative Property of Multiplication.
    • Recognize and apply the Commutative Property of Addition.
    • Recognize and apply the Commutative Property of Multiplication.
    • Recognize and apply the Identity Property of Multiplication.
    • Recognize and apply the Zero Property of Multiplication.
    • Apply the Distributive Property.
    • Apply the Addition Property of Equality.
    • Apply the Subtraction Property of Equality.
    • Apply the Multiplication Property of Equality.
    • Apply the Division Property of Equality.
    • Apply the Identity Property of Zero.
    • Use the Distributive Property to solve for a variable.
    • Recall the order of operations in math.
    • Understand the absolute value of a number.
    • Read, write, and simplify an exponential expression.
    • Apply computational thinking to design an algorithm and to solve problems.
    • Use models and simulation to explore complex problems.

    Geometry

    • Understand geometric terms.
    • Identify, name, and describe polygons.
    • Identify angles, vertices, and sides.
    • Identify and label a line, segment, and ray.
    • Identify, name, and describe solids.
    • Identify the interior and the exterior of a shape.
    • Differentiate between regular and irregular polygons.
    • Calculate the area of a regular and an irregular shape.
    • Calculate the perimeter of a regular and an irregular shape.
    • Find the volume of a solid.
    • Demonstrate the knowledge of parallel, perpendicular, and oblique lines and line segments.
    • Identify and draw congruent shapes, lines, or line segments.
    • Identify and draw horizontal and vertical line segments.
    • Identify and draw parallel and perpendicular line segments.
    • Identify the diameter, radius, and circumference of a circle.
    • Use a formula to calculate circumference.
    • Construct and name angles: acute, obtuse, and right.
    • Use a protractor to draw angles of a given degree.
    • Combine geometric shapes to make new shapes.
    • Sort shapes and explain the sorting rule.
    • Classify objects according to color, shape, size, function, likeness, and differences.
    • Identify and draw a horizontal and vertical line of symmetry.
    • Identify similar shapes.
    • Classify triangles and quadrilaterals.
    • Create symmetrical designs.
    • Create patterns.
    • Draw a reflection over a line of symmetry.
    • Use a geometric net to make a model of a solid shape.
    • Use a geoboard to model polygons and angles.
    • Use geometric shapes to build a model.
    • Identify how geometry affects bridge design and function, and apply that knowledge to the design and construction of a bridge.
    • Create tessellations.
    • Perform transformations: translation, rotation, reflection.

    Measurement and Estimation

    • Use a ruler to measure inches, feet, yards, and centimeters.
    • Draw line segments to the nearest 1/4 inch.
    • Draw line segments to the nearest millimeter.
    • Use a ruler to draw shapes according to given measurements.
    • Order objects by length or height.
    • Use digital and analog clocks to tell, write, and show time to the nearest minute.
    • Order events by time.
    • Calculate elapsed time.
    • Compare events according to duration.
    • Solve problems using a calendar.
    • Write a date in word and digital form.
    • Represent numbers on a number line.
    • Read a Fahrenheit thermometer.
    • Identify units of capacity: cup, pint, quart, gallon, milliliter, liter, teaspoon, and tablespoon.
    • Make direct comparisons using measurable attributes such as length, weight, and capacity.
    • Understand that one task may take more or less time to accomplish than another task. Make an estimate and experiment to test the estimate.
    • Understand that one item may weigh more or less than another item. Make an estimate and experiment to test the estimate.
    • Understand that one item may hold more or less than another item. Make an estimate and experiment to test the estimate.
    • Calculate equivalent measurements.
    • Convert measurements.
    • Draw a diagram to scale.
    • Recognize a scale factor.
    • Use a map scale and a ruler to determine the distance between locations.
    • Use a map scale to convert inches to miles.
    • Round decimal numbers to the nearest thousandth.

    Reasoning, Problem Solving, and Communication

    • Make a prediction and draw conclusions based on evidence.
    • Use simple logic to solve a problem, to solve a mathematical word problem, and to develop a strategy.
    • Describe how a problem was solved.
    • Determine whether a solution to a problem is reasonable.
    • Identify the questions asked in a problem.
    • Recognize when additional information is required to solve a problem.
    • Use the correct mathematical process to solve a problem.
    • Develop a simple understanding of an algorithm using computer-free exercises.
    • Write an algorithm to complete a specific task.
    • Apply computational thinking to design an algorithm and to solve problems.
    • Develop an understanding of four key techniques to computational thinking: decomposition, pattern recognition, abstraction, and algorithms.
    • Use models and simulation to explore complex problems.
    • Read and write code.
    • Draw an object using pixels.
    • Examine connections between elements of mathematics and computer science including binary numbers, logic, sets, and functions.

    Money

    • Identify pennies, nickels, dimes, quarters, and dollar bills.
    • Find the value of a set of coins.
    • Compare monetary amounts using an inequality symbol.
    • Select coins for a given amount.
    • Pay for items, and make change using coins and bills.
    • Add, subtract, multiply, and divide money amounts using a decimal to represent the monetary values.
    • Compare monetary values and determine if one set is equal to, greater than, or less than the other set.
    • Write money as a fraction of a dollar and with a dollar sign and decimal point.
    • Solve word problems using money.
    • Understand that money is accepted as final payment for goods and services.
    • Identify the person on United States currency.
    • Write a check.

    Fractions

    • Make models that represent given fractions.
    • Recognize fractional parts of a given whole.
    • Draw pictures to represent fractions.
    • Write a fraction to represent a part of a whole.
    • Identify a fraction of a shape.
    • Compare fractions with like and unlike denominators.
    • Identify equivalent fractions.
    • Expand a fraction to find equivalent fractions.
    • Write fractions in numeral and word form.
    • Locate rational numbers on a number line.
    • Use number lines to add fractions with like denominators.
    • Reduce a fraction to lowest terms.
    • Identify numerator and denominator.
    • Represent and write mixed numbers.
    • Convert an improper fraction to a mixed number.
    • Rename fractions with a common denominator.
    • Add and subtract fractions with like denominators.
    • Add and subtract fractions with unlike denominators.
    • Multiply fractions.
    • Divide, and show a remainder as a fraction of the divisor.
    • Solve word problems by modeling a fraction of a group.

    Decimals

    • Add, subtract, multiply, and divide decimal numbers.
    • Calculate the cost per serving.
    • Divide with a decimal remainder.
    • Represent money with a dollar sign and decimal point.

    Statistics and Probability

    • Conduct a survey.
    • Collect, sort, and record data.
    • Find the range, mean, median, and mode of a set of data.
    • Solve problems using graphs, charts, and tables.
    • Make an inference, and experiment to test the inference.
    • Predict the most likely or least likely outcome in a probability experiment.
    • Understand theoretical and experimental probability.
    • Use experimental probability to make a prediction.
    • State probability as a fraction.
    • Make arrangements that represent the number of possibility combinations of items from a set.
    • Use a calculator to compute averages.

    Graphing

    • Use simple picture graphs, bar graphs, circle graphs, line graphs, tables, and charts to solve problems and record information.
    • Compare information and draw conclusions using graphs.
    • Collect, organize, describe, and display data using Venn diagrams.
    • Graph and write coordinates on a coordinate plane.

    Calculators and Computers

    • Demonstrate how a calculator works.
    • Use a simple calculator to add, subtract, multiply, and divide sets.
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